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Projection mapping is a technique that turns a physical surface into a display with projected light.
Software aligns video and light to the exact geometry of a building, a wall, a table, or an object, so the visuals follow the contours of what is actually there. The surface becomes the screen.
NOVA Light Labs designs projection mapping for live events, brand activations, and permanent installations.
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Projection mapping investment levels vary with scale, duration, surface complexity, and content requirements.
Live events range from $10,000 to $100,000 and up. A single surface activation for one night sits near the bottom. Multi surface production with custom content runs higher.
Permanent installations range from $50,000 to $500,000. The scope covers system design, documentation, and content built to run every day rather than for one night.
Say hello to learn what is possible at your location.
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Projection mapping projects should be booked as early as the date is known.
Live events typically need 8 to 16 weeks from confirmed start.
Permanent installations run 20 weeks or more, since they include system design, documentation, and commissioning.
Rush timelines are sometimes possible.
Earlier is always better.
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NOVA Light Labs offers projection mapping, lighting design, custom visuals, and interactive experiences for both live events and permanent installation system designs.
See the Services section for a full list and detail of each offering.
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NOVA Light Labs supplies equipment on live events as part of full production.
On permanent installations the studio does not supply or resell hardware. NOVA specifies every component and delivers a complete bill of materials, and the client procures the equipment directly.
This keeps procurement transparent and removes any markup from the chain.
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NOVA Light Labs delivers the complete system design on a permanent installation.
That includes site documentation, 3D models, blueprints, a bill of materials, content design, oversight through installation, commissioning, and operator training.
The studio is the architect of the system. The client owns the hardware.
